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Unreal Engine 5 gameplay systems. GAS & multiplayer engineering.

Contract Gameplay Ability System, multiplayer and performance engineering for UE5 studios. Under NDA.

For studios shipping ambitious games.

  • 2.6→0.3 msGAS capture-stage cost
  • ~40%Tick performance recovered
  • 0Ability desyncs after QA
  • 3 wksTo a publisher demo

How we work.

  1. Teardown

    45 minutes, free. We profile your project live.

  2. Scope

    Fixed price and milestones, agreed in writing.

  3. Build

    Playable builds at every milestone.

  4. Handoff

    Docs, walkthrough, two weeks of support.

Need help with a difficult UE5 problem?

Architecture Diagnostic

From $749

A focused technical review of your project's architecture, performance or multiplayer systems.

Larger development engagements are scoped individually. What drives GAS cost

Common questions.

What's your rate?

Work usually starts with an Architecture Diagnostic, from $749: a focused technical review of your project's architecture, performance or multiplayer systems. Larger development engagements are scoped individually. An hourly rate is available on request.

Do you sign NDAs?

Yes, always. Client work is confidential by default, and a mutual NDA can be signed before you share any detail.

What timezone are you in?

IST (UTC+5:30), with overlap calls scheduled for US, EU and AU teams.

What payment methods do you accept?

PayPal, Wise and direct bank transfer, invoiced in USD. Terms are agreed per milestone before work starts, and conditions apply.

Can you join an existing codebase?

Yes. A short codebase review call sets the baseline, and we are usually productive within the first few days.

Are you a freelancer, a consultant, or a studio?

Practically: one senior Unreal Engine 5 engineer, contracting under a studio name. Freelance in structure, consultant in the diagnostic work, studio in how engagements are scoped and documented. If your procurement needs a company on the invoice, that is what Reignance Studios is.

Do you do GAS migrations on live projects?

Yes, it is the most common engagement: moving combat off character classes onto the Gameplay Ability System (GAS) in a codebase that already ships, without a content freeze. The GAS migration case file documents one delivered at zero ability desync.

Let's solve the hard part.

Book a free 45-minute teardown, or send a confidential brief. Reply within 24 hours.

Book a free teardown

contact@reignancestudios.com

Send a brief

Confidential · 24-hour reply